by Chris "Krishty" Maiwald (cricwood@lavabit.com; ICQ 342173470)

Minimum Requirements:
	• Direct3D 11–compatible GPU (Radeon HD 5xxx, GeForce GT 400 or higher)
	• DirectX Redistributable (June 2010) (D3D11.dll; D3DCompiler_43.dll etc)
	• DXGI 1.1 (Vista SP2, 7 or higher)

Controls:
	• scroll wheel, F2 / F1: brighter, darker
	• page up / down, F3 / F4: zoom in / out
	• numpad plus / minus: faster / slower
	• press and hold right mouse button: use "camera" tonemapping (instead of "human eye")
	• numpad 9, 3: increase / decrease dithering noise; numpad 6: disable / reset dithering

Thanks to:
	• Aramis (beta testing, 16-bit floating-point math)
	• DonElik (beta testing, sphere collision math)
	• Jörg (FFT help & optimization hints)
	• eXile (glare inspiration)
	• Froggy (beta testing)
	• ESO / S. Brunier (Milky Way panorama, http://www.eso.org/public/images/eso0932a/)
	• UTF-8 CPP (http://sourceforge.net/projects/utfcpp/)

	… and the ZFX Developia community @ www.ZFX.info
