by Chris "Krishty" Maiwald (cricwood@nerdshack.com; ICQ 342-173-470)

Minimum Requirements:
	 Direct3D 10compatible GPU (Radeon HD, GeForce 8xxx or higher)
	 DirectX Redistributable (February 2010) (D3D11.dll; D3DCompiler_42.dll etc)
	 DXGI 1.1 (Vista SP2, 7 or higher)

Controls:
	 scroll wheel: brighter, darker
	 press and hold middle mouse button: use "camera" tonemapping (instead of "naked eye")
	 numpad 9, 3: increase / decrease dithering noise; numpad 6: disable / reset dithering

Thanks to:
	 Eric "DonElik" Mller (beta testing, sphere collision math)
	 Alexander "Aramis" Gessler (16-bit floating-point math)
	 ESO / S. Brunier (Milky Way panorama, http://www.eso.org/public/images/eso0932a/)
	 libpng (http://www.libpng.org/pub/png/libpng.html)
	 UTF-8 CPP (http://sourceforge.net/projects/utfcpp/)

	and the ZFX community @ www.ZFX.info
