Die Suche ergab 23 Treffer

von RythusOmega
12.09.2023, 02:23
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

Hi, just doing a passing by to comment one small thing related to AC3 In 2017 to be more exact, it went through my mind at doing sort of a indentification sheet of the scenes used on the first cutscene of AC3 when starting the game on Awakening, which is this scene in question on 1:57 : 6kTVzXw5KvI ...
von RythusOmega
18.08.2023, 11:37
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

Gave a read to it, interesing article Made a quick count rundown, and indeed it englobes all the 62 mission maps, including the alpha/beta versions which gaves me a bit of notion of how they'd look like originally, as one of the files that crashes them are the skybox .dat About Zero Gravity and Elec...
von RythusOmega
13.08.2023, 04:30
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

also about the Namco LZ part, on the X360/PS3 games including not only Ace Combat(due Smash 4 even used most of the in-house containers), it's refered as NU Library because of the NU letters(my guess would be that i'd be called Namco Universal), AC7 even showed a name for the engine in question on t...
von RythusOmega
13.08.2023, 04:16
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

interesingly, the whole strings of Simon's purge can be found on the BPB files, won't remember which one, i guess it was 0.dat or 1.dat from the root folder, but it'd contain the text in UTF-8(seeing UTF-16 would have dot spaces, as i was doing some research on text strings on ACI previously)
von RythusOmega
30.07.2023, 17:27
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

Indeed, so [3] would be the collision file considering they differ, i also made before like a map swap test with the default 52 missions, from what i remember it was one that i swapped a similar map, then a skybox of it, later migrating data from one of the export missions enemy setup, which similar...
von RythusOmega
30.07.2023, 04:04
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

Sending a new message mostly related to the Cluastrophobia issue, decided to play with Duckstation today and managed to test something that i through this week, but only remembered now to test it Claustrophobia on the US/EU Export release has that issue fixed, considering aside of content removal, t...
von RythusOmega
25.07.2023, 05:08
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

Seeing Krishty brought about the March's Namco press kit before, recently found high quality versions of Kei Yoshimizu aircraft concept arts(including the EF2000E, which is exclusive as it was only shown on the Appendisc movie and the official guide before, on the other end, the Su-37 one wasn't abl...
von RythusOmega
09.07.2023, 13:09
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

Decided to visit ZFX today after some time, unfortunately this will be in fact the only remaining phpBB forum i still got an account active, as Zenhax got attacked by dubious code injectors that hijacked sucessfully it, it were shut down, but the owner wasn't interesed at bringing the forum back by ...
von RythusOmega
30.09.2022, 11:26
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

Yeah, don't worry, as yeah, opnions are opnions, everyone got a distinct one and won't blame you for having a different one either Xpand models from Vector Thrust indeed got their charm also, however is a bit of a bummer he decided to cease development of the mods, i remember talking with him by DMs...
von RythusOmega
29.09.2022, 00:08
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

(image embeds removed due to Imgur's recent ToS changes about inactive photos) Nice blueprints, tho ACI x-49 still looks weird to me, the model i mean(prob cuz of top engines, and too much protruding canopy) , orig one and xpands remodel is where it's at for me. Yeah, you're not wrong either, due on...
von RythusOmega
16.09.2022, 23:27
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

(image embeds removed due to Imgur's recent ToS changes about inactive photos) This is a FANTASTIC feature, easily one of the best I’ve seen in the past years. Don’t know if others have seen the screenshots from the Github thread, but this is amazing on so many levels! Yeah, i mostly seen all the pi...
von RythusOmega
14.09.2022, 03:42
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

(image embeds removed due to Imgur's recent ToS changes about inactive photos) Now on more "Ace Combat" topics for real, today marks the day of one more goal, the ACI, but also ACAH and soon AC6 models begin imported in their correct way, it was 3 years of research and made with help of co...
von RythusOmega
12.09.2022, 22:41
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

(image embeds removed due to Imgur's recent ToS changes about inactive photos) Well, i know the topic is mostly focused in Ace Combat, however even if part of the content got a connection but it also applies to offtopic, is still something very interesing based on the whole model research of the PS1...
von RythusOmega
08.08.2022, 12:36
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

Right, since "collection" was mentioned, i can offer mine, if it can help with "dissecting" (idk, it's prob only way i can help here). I'd say it's pretty much complete, ntsc, pal, jpn v1.0 and v1.1 (from emuparadise no less :)), appen disc disc 2... There are some other paradox...
von RythusOmega
01.08.2022, 23:02
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

Unrelated related trivia: Both jap versions are a bit clunky in terms of plane control, basically you can't pitch and roll at the same time. It seems that using analog stick as d-pad in duckstation fixes this problem, more or less(still testing). However that control issue ain't present in both pal...
von RythusOmega
31.07.2022, 01:43
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

(image embeds removed due to Imgur's recent ToS changes about inactive photos) Idk what kind of experience you got, but as i've said, after converting the map into x3d almost everything imported as it should. But only materials lost info about which texture should that material have, basically blend...
von RythusOmega
29.07.2022, 23:02
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

Nice most people use 3ds for SA, i prefer blender, just can't get used to other ui's. Tho port looks darkish, prob orig vertex color or upside down faces? No wait, it's ambiental shading. Also ride height is way off, but i guess u went for porting experience. Sorry, modding habit of nitpicking, hop...
von RythusOmega
29.07.2022, 18:00
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

Wow. It’s a few seconds with Lean Viewer. I know my code is fast, but … damn! Yeah, is indeed strange of why it takes so longer, along begin very CPU intensive even by having a good GPU, the mips begin separated are the only reason i can see of this side effect to occur in 2.49b I see, but I verifi...
von RythusOmega
29.07.2022, 11:19
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

(image embeds removed due to Imgur's recent ToS changes about inactive photos) I always wanted to see AC3 models upclose from way back when i didn't even know what the game was about, i even tried porting some to SA after encountering your extracts Not exactly PS1 models in my case, but indeed, lear...
von RythusOmega
08.04.2018, 08:03
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

Oh, Open Horizon, i was following the project those times when it was active. the owner of the project "Razgriz" it´s making a nice job on him. i even already entered in contact with him long time ago on the comments section, even him has pointed out the compression list of each game´s con...
von RythusOmega
19.12.2017, 00:02
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

Also a additional note about the pre-releases/beta versions of AC3. to clear any lingering doubts, I don't have any clue about the Japanese press kit or pre-release versions of AC3E. Thank you for the clarification! One more problem in finding leaks: Even if Namco or some employee stored pre-release...
von RythusOmega
15.12.2017, 13:51
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

(image embeds removed due to Imgur's recent ToS changes about inactive photos) Wow, i was checking ZFX everyday for seeing future news about it, then those days i decided to check out and i have been suprised to see you have seen my EC-17U Model/Skin modification on my twitter during i was making th...
von RythusOmega
22.07.2017, 04:22
Forum: Vorstellungsbereich
Thema: [Projekt] Extracting Ace Combat
Antworten: 204
Zugriffe: 124352

Re: [Projekt] Extracting Ace Combat

Hello Krishty, i was looking this thread every day, and im glad to see someone dedicating time to decompressing the PSX era models of Ace Combat. I really liked to see that it´s possible to get access to these models, and i have been looking the models on your tool which DragonSpike released on USEA...