[Projekt] Extracting Ace Combat

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Krishty
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Re: [Projekt] Extracting Ace Combat

Beitrag von Krishty »

An internal beta of Ace Combat X – Skies of Deception surfaced on Hidden Palace.

Some gameplay by SlyCooperFan1: https://www.twitch.tv/videos/557463802

Ostrich and Rythus have some snapshots of the built-in model viewer: https://twitter.com/RythusOmega/status/ ... 2886857728, https://twitter.com/SuperOstrich/status ... 5884877825
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Krishty
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Re: [Projekt] Extracting Ace Combat

Beitrag von Krishty »

Argonbolt’s latest video on Ace Combat 3 explains where its vision of the future comes from – what inspired the architecture, the sound, the menus. Well-researched and on point! Bonus points for digging out the aesthetic clips of Osaka 1970.

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Krishty
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Re: [Projekt] Extracting Ace Combat

Beitrag von Krishty »

Oh look! Someone used the extracted AC3 models to print/build a diorama :)

https://www.reddit.com/r/acecombat/comm ... t_diorama/
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Krishty
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Re: [Projekt] Extracting Ace Combat

Beitrag von Krishty »

There’s been two interesting updates in the past month; sorry for the delay.

First, DragonSpike finished the background music fix for Electrosphere, giving two missions the music the developers originally intended. [Links deleted; see clarification two posts below!]

He still pursues his work on AC3 International Edition and it’ll be out when it’s done :)

Second, we got our hands on Ace Combat 3’s original script, signed by the voice actors. (To be accurate, it’s three books!) Avarik has started scanning them for the Internet Archive and other sites: Bild
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Tiles
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Re: [Projekt] Extracting Ace Combat

Beitrag von Tiles »

Cool :)
Free Gamegraphics, Freeware Games https://www.reinerstilesets.de
Die deutsche 3D Community: https://www.3d-ring.de
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Re: [Projekt] Extracting Ace Combat

Beitrag von Krishty »

Quick clarification on the Background Music Fix I mentioned above (I hope I got this right):

Someone stole it from SolidSnake11 (from the AC3 ITA team), claimed it was their own, and approached DSXIII to include it in his project.

When DSXIII was noticed, he took it down immediately and kindly asked me to clarify it here as well, so I deleted the links from the post above.

These things happen from time to time, but they don’t have to. Please be honest about what you do and what you find out. Don’t waste our time, don’t damage the reputation of others, don’t turn in someone else’s work as your own!
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Krishty
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Re: [Projekt] Extracting Ace Combat

Beitrag von Krishty »

Wow, 101.000 Views …

So, I found an old Namco press kit on the Internet Archive, and it turned out to contain some awesome artwork and screenshots. So many thanks to DragonSpikeXIII for his help!

If you’re a programmer and you’d like to understand CD-ROM forensics stuff / file systems / etc, visit: http://krishty.com/articles/namcos-1999-press-kit-1/

If you’re just an Ace Combat fan and want to see characters / movie stills / beta snapshots in never-before-seen quality, visit: http://krishty.com/articles/namcos-1999 ... -combat-3/

(It’s an external article because of the sheer amount of images.)

That was a fun weekend; looking forward to find more in the future!

Bild
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Infrid
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Re: [Projekt] Extracting Ace Combat

Beitrag von Infrid »

Orientalcomputer_1 found the disc on archive.org in the past and we didn't need to deal with any of those disc errors, you can simply mount the image on linux and copy-paste the content. Anyway, I checked the hashes and they match with what you extracted, good job.

I noticed you removed an empty dir Move&Rename and renamed the files in Ridge Racer Type 4/PAL version/openingCG/*.
Quick clarification on the Background Music Fix I mentioned above (I hope I got this right):

Someone stole it from SolidSnake11 (from the AC3 ITA team), claimed it was their own, and approached DSXIII to include it in his project.
There was a leak from our testers by accident, we don't hide our work or keep secrets, we don't consider ourselves as an elite. We'll release everything when the patches are completed, meanwhile [shameless auto-promotion] you can download the Italian patch from our new website. We had to rename our team and for this occasion, I moved a few repositories as well. Krishty you might want to update the links on your website (and check your ssl certificate too).
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Krishty
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Re: [Projekt] Extracting Ace Combat

Beitrag von Krishty »

Infrid hat geschrieben:
24.01.2022, 13:29
Orientalcomputer_1 found the disc on archive.org in the past and we didn't need to deal with any of those disc errors, you can simply mount the image on linux and copy-paste the content.
Wow, great! I searched for previous work, but hadn’t found anything. Will update my article!

We noticed that the disc errors do depend on the software used – e.g. the image won’t mount at all with WinCDEmu, and only erraneous with PowerISO. The quality of Linux mount programs seems better.
I noticed you removed an empty dir Move&Rename and renamed the files in Ridge Racer Type 4/PAL version/openingCG/*.
I’m not aware of any renamed files – what names did you use? I just checked OPG2234 (no extension) and this is the exact way it’s spelled in the disc data. But yeah, the empty directory had a weird name prefix that caused errors.

Thanks for the new site info (lookin great!) and the clarification. One question though: Where has your Wiki gone?
and check your ssl certificate too
No SSL; my hoster demands an ungodly amount of money for that :(
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Re: [Projekt] Extracting Ace Combat

Beitrag von Infrid »

to avoid any confusion here the file list and the hashes, nothing to worry about since you correctly extracted the files. To be fair we didn't publish anything online: we found the disc, checked the files got excited and carry on :D

I removed the wiki because was more a liability to maintain than an actual source of information, those articles are way too outdated. We wrote a bunch of tools from scratch to translate the game, we don't edit the images anymore from the Japanese files, we build them from scratch using a markup file. In theory, you could translate the game in German and feed the text to the build process to create the ISO, would still require some manual work to wrap it up but the dialogues and main texts would work right away. Since we changed the way we work, there is no reason for me to keep that info online, those methods are too time-consuming and error-prone.

Code: Alles auswählen

├── Ace Combat 3
│   └── JPN version
│       ├── AirCraft
│       │   ├── U505_0.TGA
│       │   └── U505_1.TGA
│       ├── characters
│       │   ├── dision
│       │   │   └── DISION00.PSD
│       │   ├── erich
│       │   │   ├── ERICH01.PSD
│       │   │   └── ERICH02.PSD
│       │   ├── fiona
│       │   │   ├── FIONA01.PSD
│       │   │   └── FIONA02.PSD
│       │   └── rena
│       │       ├── RENA01.PSD
│       │       └── RENA02.PSD
│       ├── other logos
│       │   ├── GENERALRESOURCE.PSD
│       │   └── UPEO.PSD
│       ├── screenshots
│       │   ├── 50%
│       │   │   ├── AC01.BMP
│       │   │   ├── AC09.BMP
│       │   │   ├── AC12.BMP
│       │   │   ├── AC13.BMP
│       │   │   ├── AC14.BMP
│       │   │   └── AC23.BMP
│       │   ├── 70%
│       │   │   ├── 11.BMP
│       │   │   ├── 13.BMP
│       │   │   ├── 15.BMP
│       │   │   ├── 31.BMP
│       │   │   ├── 32.BMP
│       │   │   ├── 33.BMP
│       │   │   ├── 47.BMP
│       │   │   ├── 51.BMP
│       │   │   ├── 52.BMP
│       │   │   └── 53.BMP
│       │   ├── 80%
│       │   │   ├── 10.BMP
│       │   │   ├── 22.BMP
│       │   │   ├── 24.BMP
│       │   │   ├── 25.BMP
│       │   │   ├── 27.BMP
│       │   │   ├── 36.BMP
│       │   │   ├── 37.BMP
│       │   │   ├── 39.BMP
│       │   │   ├── 40.BMP
│       │   │   ├── 41.BMP
│       │   │   ├── 42.BMP
│       │   │   ├── 43.BMP
│       │   │   └── 44.BMP
│       │   └── 85%
│       │       ├── 03.BMP
│       │       ├── 04.BMP
│       │       ├── 09.BMP
│       │       ├── 10.BMP
│       │       ├── 11.BMP
│       │       ├── 14.BMP
│       │       ├── 15.BMP
│       │       ├── 19.BMP
│       │       ├── 20.BMP
│       │       ├── 24.BMP
│       │       ├── 25.BMP
│       │       ├── 26.BMP
│       │       ├── 27.BMP
│       │       ├── 28.BMP
│       │       ├── 29.BMP
│       │       ├── 30.BMP
│       │       ├── 31.BMP
│       │       └── 34.BMP
│       ├── TGS ImageMovies
│       │   ├── IM01.TGA
│       │   ├── IM02.TGA
│       │   ├── IM03.TGA
│       │   ├── IM04.TGA
│       │   ├── IM05.TGA
│       │   ├── IM06.TGA
│       │   ├── IM07.TGA
│       │   ├── IM08.TGA
│       │   ├── IM09.TGA
│       │   ├── IM10.TGA
│       │   ├── IM11.TGA
│       │   ├── IM12.TGA
│       │   ├── IM13.TGA
│       │   ├── IM14.TGA
│       │   ├── IM15.TGA
│       │   ├── IM16.TGA
│       │   ├── IM17.TGA
│       │   ├── IM18.TGA
│       │   ├── IM19.TGA
│       │   ├── IM20.TGA
│       │   └── IM21.TGA
│       └── title logo
│           ├── AC3_imgcolor.ai
│           └── AC3_logo.ai
├── AppleShare PDS
├── Desktop DB
├── Desktop DF
├── Desktop Folder
├── DesktopPrinters DB
├── Dragon Valor
│   └── JPN version
│       ├── 10%screenshots
│       │   ├── dora01
│       │   ├── dora0204.PSD
│       │   ├── dora0301.PSD
│       │   ├── dora0303.PSD
│       │   ├── dora0403.PSD
│       │   ├── dora0404.PSD
│       │   ├── dora0405.PSD
│       │   ├── dora0505.PSD
│       │   └── dora0602.PSD
│       ├── character
│       │   ├── MOVIE1_4.psd
│       │   └── MOVIE3+1.PSD
│       ├── image
│       │   └── IMAGE1_1012++.PSD
│       └── title logo
│           └── TITLE LOGO.PSD
├── Kournikovas Tennis
│   └── PAL version
│       ├── Anna photos
│       │   ├── ad11.psd
│       │   ├── ad1.psd
│       │   ├── ad5.psd
│       │   └── ad9.psd
│       ├── characters
│       ├── JPN screenshots
│       │   ├── untitled-1
│       │   ├── untitled-2
│       │   └── untitled-3
│       └── logo&image.PSD
├── \003\002\001Move&Rename
├── Ridge Racer Type 4
│   └── PAL version
│       ├── 90% screenshots
│       │   ├── PAL10.psd
│       │   ├── PAL 11.psd
│       │   ├── PAL 12.psd
│       │   ├── PAL 13.psd
│       │   ├── PAL14.psd
│       │   ├── PAL 1.psd
│       │   ├── PAL 2.psd
│       │   ├── PAL 3.psd
│       │   ├── PAL 4.psd
│       │   ├── PAL 5.psd
│       │   ├── PAL 6.psd
│       │   ├── PAL 7.psd
│       │   ├── PAL 8.psd
│       │   └── PAL 9.psd
│       ├── openingCG
│       │   ├── OPG0280.
│       │   ├── OPG0681.
│       │   ├── OPG0776.
│       │   ├── OPG0876.
│       │   ├── OPG0991.
│       │   ├── OPG1111.
│       │   ├── OPG1359.
│       │   ├── OPG1690.
│       │   ├── OPG1849.
│       │   ├── OPG2234.
│       │   ├── OPG2298.
│       │   ├── OPG2500.
│       │   ├── OPG2708.
│       │   ├── OPG2754.
│       │   └── OPG3116.
│       └── title logo
├── Temporary Items
└── Trash
md5 hash

Code: Alles auswählen

1929c058a4902711b4dbec470a9af251  ./Ace Combat 3/JPN version/AirCraft/U505_0.TGA
11e8ef4e8b83e80fec0ad9f12ccf1244  ./Ace Combat 3/JPN version/AirCraft/U505_1.TGA
4b77d3a11f7d39305f3afa39b3ece945  ./Ace Combat 3/JPN version/characters/dision/DISION00.PSD
06b0fba1572a5aa85a772057e884ebc2  ./Ace Combat 3/JPN version/characters/erich/ERICH01.PSD
33dbd14f56db6789010f2eaf341cc278  ./Ace Combat 3/JPN version/characters/erich/ERICH02.PSD
9bbe51c48bf201d2f64ab08a8392edd7  ./Ace Combat 3/JPN version/characters/fiona/FIONA01.PSD
89816a467f66ed9849d10887492d38f2  ./Ace Combat 3/JPN version/characters/fiona/FIONA02.PSD
bad898838aa88aa33186dff476b77869  ./Ace Combat 3/JPN version/characters/rena/RENA01.PSD
84eafee503d3b4d5396f5675cf70cac1  ./Ace Combat 3/JPN version/characters/rena/RENA02.PSD
c1f1cb0b4a9dd732a82af49b9095506b  ./Ace Combat 3/JPN version/other logos/GENERALRESOURCE.PSD
90faa59da55639cbd903f66a63dbafef  ./Ace Combat 3/JPN version/other logos/UPEO.PSD
c92543d551247037413c61e882bc3a2e  ./Ace Combat 3/JPN version/screenshots/50%/AC01.BMP
c9d3e8e6bf20abd3fface01a29682811  ./Ace Combat 3/JPN version/screenshots/50%/AC09.BMP
dc1733e6e02096bd6babc788f7a9cf1d  ./Ace Combat 3/JPN version/screenshots/50%/AC12.BMP
959cd04b61844b3daaf1fd13ac642bb5  ./Ace Combat 3/JPN version/screenshots/50%/AC13.BMP
48271169d992ca9400a2f0d961c3a8fa  ./Ace Combat 3/JPN version/screenshots/50%/AC14.BMP
679f5c82848ef822b4b4eea539279e48  ./Ace Combat 3/JPN version/screenshots/50%/AC23.BMP
4c68ba3378fa9ac91af14482c690ba58  ./Ace Combat 3/JPN version/screenshots/70%/11.BMP
991f6079ebd0fbe484752b6d31d729ef  ./Ace Combat 3/JPN version/screenshots/70%/13.BMP
65d983b6bc13ff0d2ff6c2625820a8ac  ./Ace Combat 3/JPN version/screenshots/70%/15.BMP
0ee7db1ab5a577eed11c4f243df558a8  ./Ace Combat 3/JPN version/screenshots/70%/31.BMP
19e6481e07474eb93035ef51a4a02ff3  ./Ace Combat 3/JPN version/screenshots/70%/32.BMP
06f2b3a6ca91c1007fe813df3061faa6  ./Ace Combat 3/JPN version/screenshots/70%/33.BMP
caca025c29ccd8acace1b208239fa8dc  ./Ace Combat 3/JPN version/screenshots/70%/47.BMP
145f3f83606b38fcd2875ef1a9e4b061  ./Ace Combat 3/JPN version/screenshots/70%/51.BMP
1becdac76c3a7952402b5ef26fc869b5  ./Ace Combat 3/JPN version/screenshots/70%/52.BMP
ab3c6a19e78cb95b800bd4de36978cad  ./Ace Combat 3/JPN version/screenshots/70%/53.BMP
111fe05049335a432220e20693ab50b7  ./Ace Combat 3/JPN version/screenshots/80%/10.BMP
99e934e1f7d630dac4b7bef610ee5ffa  ./Ace Combat 3/JPN version/screenshots/80%/22.BMP
881027d75df4695ea5ed997659c42a15  ./Ace Combat 3/JPN version/screenshots/80%/24.BMP
022f5961878c04fec5a58aae70b59f64  ./Ace Combat 3/JPN version/screenshots/80%/25.BMP
b13c82fbdc22d1dfb233a10d05a39e70  ./Ace Combat 3/JPN version/screenshots/80%/27.BMP
577c55cd87d028f6dc5d9d6a85e7725e  ./Ace Combat 3/JPN version/screenshots/80%/36.BMP
b71278c39399fe9a4f4f3003283a9b0f  ./Ace Combat 3/JPN version/screenshots/80%/37.BMP
242408c7b57f838ad959c50ef4b7bdb2  ./Ace Combat 3/JPN version/screenshots/80%/39.BMP
7c6a1d2c2d25a3a10fee69a86b56e58c  ./Ace Combat 3/JPN version/screenshots/80%/40.BMP
1d8f7530421f352af042eea3d655694b  ./Ace Combat 3/JPN version/screenshots/80%/41.BMP
07f216d33cb38a9ff2eac233ec217a60  ./Ace Combat 3/JPN version/screenshots/80%/42.BMP
4a43238c8ae7f97cbb2af0277eb5e3a2  ./Ace Combat 3/JPN version/screenshots/80%/43.BMP
4c755526c3dc1be43d9f56d0636a51ca  ./Ace Combat 3/JPN version/screenshots/80%/44.BMP
f28bfa1bd16fa711792a8995142f7b84  ./Ace Combat 3/JPN version/screenshots/85%/03.BMP
f0c4cac07644e1f71f7fee82dcbcbf8c  ./Ace Combat 3/JPN version/screenshots/85%/04.BMP
27a6c5471bd86719e404068c7ea26041  ./Ace Combat 3/JPN version/screenshots/85%/09.BMP
6cac1facb78b86c4006a2824c32adaed  ./Ace Combat 3/JPN version/screenshots/85%/10.BMP
ac91491af5151e1264036758ac82d3fc  ./Ace Combat 3/JPN version/screenshots/85%/11.BMP
1f929c6b7a74f042f8dbc35b4ca569aa  ./Ace Combat 3/JPN version/screenshots/85%/14.BMP
2a7fe9d5d5b66e9fa3d03b86caf20255  ./Ace Combat 3/JPN version/screenshots/85%/15.BMP
b121c43442b9c2b9abd2c1d268fb3e43  ./Ace Combat 3/JPN version/screenshots/85%/19.BMP
0c6f8a66cb309c095254cd63d6e1660b  ./Ace Combat 3/JPN version/screenshots/85%/20.BMP
2653d762f586b3aef6205a63ae023f10  ./Ace Combat 3/JPN version/screenshots/85%/24.BMP
a12ba03478ac381fd27e207bd4cafa9e  ./Ace Combat 3/JPN version/screenshots/85%/25.BMP
76496ad8f382330eb8dfc7c0bca2ddb5  ./Ace Combat 3/JPN version/screenshots/85%/26.BMP
8b271284e0f4f964ea05f53b36512c63  ./Ace Combat 3/JPN version/screenshots/85%/27.BMP
d709f9b3a235b9d33304c5ab58a21736  ./Ace Combat 3/JPN version/screenshots/85%/28.BMP
b2e7169727c4ed4b766523669102884d  ./Ace Combat 3/JPN version/screenshots/85%/29.BMP
e9a7d1f9d698925292e387e4249955d2  ./Ace Combat 3/JPN version/screenshots/85%/30.BMP
2864c3b5590defe33863bba7e38cc7f8  ./Ace Combat 3/JPN version/screenshots/85%/31.BMP
a42fb1182b8da94bb90cfd42a97783d8  ./Ace Combat 3/JPN version/screenshots/85%/34.BMP
88520c8b454c2e5d6d619c1a9fd0565d  ./Ace Combat 3/JPN version/TGS ImageMovies/IM01.TGA
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Krishty
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Re: [Projekt] Extracting Ace Combat

Beitrag von Krishty »

Infrid hat geschrieben:
24.01.2022, 14:20
I removed the wiki because was more a liability to maintain than an actual source of information, those articles are way too outdated. We wrote a bunch of tools from scratch to translate the game, we don't edit the images anymore from the Japanese files, we build them from scratch using a markup file. In theory, you could translate the game in German and feed the text to the build process to create the ISO, would still require some manual work to wrap it up but the dialogues and main texts would work right away. Since we changed the way we work, there is no reason for me to keep that info online, those methods are too time-consuming and error-prone.
Makes sense. Very cool pipeline!

The filename problem is the trailing dots. Windows doesn’t allow trailing dots. Now I’m emberassed :D

Edit: I added comments to my articles about the disc image mounting fine on Linux and about the Load Word Team having been there earlier.
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hensom
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Registriert: 30.03.2022, 10:49

Re: [Projekt] Extracting Ace Combat

Beitrag von hensom »

Again very cool stuff! Do you have some polygon numbers? It appears to me that the beta versions have higher polygoncount than the final ones.

Best Regards
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Krishty
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Re: [Projekt] Extracting Ace Combat

Beitrag von Krishty »

Hi hensom! Polygon counts are hard to compare. Most terrain tiles have 10–50 polygons, and there’s not much difference between the final versions and the unreleased ones. The overall count is irrelevant because the beta levels contain some unfinished stuff that drives the polygon count up, but is otherwise irrelevant …
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hensom
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Re: [Projekt] Extracting Ace Combat

Beitrag von hensom »

Krishty hat geschrieben:
31.03.2022, 11:52
Hi hensom! Polygon counts are hard to compare. Most terrain tiles have 10–50 polygons, and there’s not much difference between the final versions and the unreleased ones. The overall count is irrelevant because the beta levels contain some unfinished stuff that drives the polygon count up, but is otherwise irrelevant …
Hi Krishty, Thank you for the info.
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Krishty
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Re: [Projekt] Extracting Ace Combat

Beitrag von Krishty »

For Ace Combat 5 Modders

I forked the old AC4Analysis tool and added support for AC5’s data compression. It can now be used to access all files in AC5 (but 3D models cannot be displayed yet).
https://github.com/krishty/acanalysis/r ... /tag/1.8.0

Funnily, AC5 on the PS2 uses the same ULZ compression as AC3 on the PSX. I ported the ULZ code of my unpack_AC3 program from C++ to C# and it worked just fine!

2022-05-02 ulz-compressed ac5 data.png
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